Lunatics

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Lunatics.

1Lunatics. An ugly word now, but was the common description given in the 19th and early 20th century to people with mental illnesses.

A few miles from my home stood a large psychiatric hospital. It opened in 1888 as ‘The West Riding Pauper Lunatic Asylum’ and housed a large population of people with mental illness. For many detained there, it was where they lived – and died – their bodies abandoned and unclaimed by relatives; their lives forgotten by the world.

When the institution, renamed in the 1960s as ‘High Royds Psychiatric Hospital’, closed in 2003, over 2,861 former patients remained – buried nearby in unmarked paupers graves.

The faces you will see here are just some of the patients who lived and died in the Asylum. This article is in memory of their lives.

(Images: taken by me from my own books on this topic. The anguished face of Frederick Smithson is shown in this introduction).

The Lunacy Act

2The Lunacy Act, 1845, in Britain, required people exhibiting symptoms of mental illness to be certified by two doctors before they could be detailed. The Act led to the rise of institutions to contain ‘lunatics’, as they were called, and the increasing scientific study of the treatment for mental illness.

In 1888 the West Yorkshire Pauper Lunatic Asylum (see photograph, right) was opened to accommodate the destitute mentally ill, who were transferred from workhouses in West Yorkshire, sent there by the courts, or referred there by doctors or the relatives of the ill person.

These were the poorest of the poor, and the reasons for their admittance – carefully documented by the hospital – included religious or sexual ‘frenzy’, including bearing illegitimate children; dementia, manic or strange behaviour, or withdrawal from the world. It is not surprising that many cracked under the strain of living desperate existence in Victorian England, or driven to despair by their lives in the workhouses – to be sent to the ‘bastilles’ (workhouses) was a crushing blow to the self-dignity of most.

In 1890 a two-acre cemetery was opened adjacent to the asylum. By the time it closed in 1969, it was recorded that 2,858 former patients had been buried there – all in pauper’s graves; forsaken and forgotten by the world.

When the patients died, attempts were made to contact relatives to see if they wanted to make their own private burial arrangements. But many relatives could not be traced, or could not afford to bury the deceased themselves – or did not want to admit to the neighbours that they had had a relative in an asylum. So at the pauper’s burial, the deceased was laid in a plain pine coffin and buried, often with just a clergyman and grave-digger in attendance.

These dead people would still be forgotten today, but for the work of a few local people, determined not to let this happen. Mark Davis and Marina Kidd, who wrote the book: Voices from the Asylum (2013), published by Amberley Publishing (UK), and unearthed the medical records and photographs of the patients, taken on, or close to, their admittance to the institution.

3Michael King

“Patient is surly and uncommunicative … will not reply to questions, meeting them with silence”.

Michael was born in Ireland and worked as a labourer before falling on hard times. He was admitted to the asylum in 1889, aged 43, from Bradford Union Workhouse, where the staff could not cope with his behaviour.

“He is quite insane and maniacal. Raves and shouts and gesticulates …full of delusions about himself … that he is first cousin to Jack the Ripper.

He stayed in the Asylum until 1900, when he died, although he made an escape in 1894, but was quickly recaptured

Catherine Kennedy

4“Patient is deaf and dumb. She lies in bed burying her head under the clothes …”

Catherine was 38 years when she was admitted to the asylum in 1911 from Bradford Union Workhouse. She stayed there for 36 years until her death in 1947.

In addition to her muteness, she suffered epileptic fits and was referred to the asylum by the workhouse because ” She is constantly striking and throwing things at other patients, often refuses her food and throws it at those who bring it.”

Was Catherine ‘mad’; a ‘lunatic’?

Or a woman completely frustrated and maddened by her inability to communicate and incarceration in the workhouse, then the asylum?

Ernest Austin

5Ernest was admitted to the asylum in 1907, aged 27 years. He was a textile dyer by trade, but his alcoholism and subsequent unemployment had led him to be sent to Bradford Union Workhouse.

However, his hallucinations and delusional behaviour at the workhouse, probably the result of his drinking, led to his committal in the asylum.

The asylum noted, “He has a childish look and does not appear to be able to grasp anything that is said to him. In his early life he was bright and intelligent. There appears to have been a steady failure of all the mental faculties.”

At the asylum his health improved, but he was never discharged and stayed there for 53 years before his death in 1960.

Mabel Grey

6Asylum notes: ” She talks incessantly and incoherently and takes no interest when spoken to. She is violent and destructive and stands at the door all day banging on the walls and the door. She stands on her head and sings ribald songs.”

Mabel was 28 years when she was admitted to the asylum in 1909, diagnosed with ‘Chronic Mania’: a catch-all and convenient term for anyone who often raged furiously, to the alarm of others.

However, Mabel had been infected with syphilis, probably by her husband, a disease that would eventually kill her. This was discovered at her post-mortem.

She died at the asylum in 1915. Her unclaimed body was buried in row 20, grave 13, along with three other paupers.

Elizabeth Davies

7The anxious face of Elizabeth Davies, aged 24 years, peers into the camera. She was referred to the asylum by her relatives in 1909.

” Her mother told me that she has become quite unmanageable, uses vile language and goes into the adjoining school yard and without provocation hits the children and uses foul names to the teachers.”

Her condition deteriorated at the asylum and she was unable to work, apart from occasional and light work in the laundry.

She stayed at the asylum for 40 years, dying there in 1948.

Life in the Hospital

By the 1920s, the Asylum had been renamed ‘Menston Mental Hospital’ and attempts made to make life as humane as possible for the patients.

It had a library, a surgery and dispensary, and its own tailoring, upholstering and shoe repair shop.

8

In the late 1920s cinema films were introduced, as well as Friday evening dances, where the male and female dancers were strictly supervised. Every December there was an eagerly anticipated Christmas Ball for all the patients, plus invited local dignitaries.

Patients were expected to work: sewing, laundry, gardening, or cleaning, whatever they were capable of. And the cleaning of the wards was a cooperative enterprise between the patients and their ward nurses.

The hospital became crowded in the 1920s and 30s, including the admittance of male patients with war related traumas, and the dormitories were packed tight with beds, allowing no space for bedside cabinets.

The nurses – one is shown here in the photograph above – had to live at the hospital for three years until they could live independently and were not allowed to marry. If they did, they were required to resign.

The conditions of patients were regularly monitored and over the lifetime of the hospital there was an overall 50 per cent patient discharge rate back to their families. However, particularly in the first fifty years of the institution’s life, many patients who had recovered their health had to stay – for lack of anywhere else to go.

In the 1920s and 30s, drugs administered to patients were designed to quiet them down – bromide, paraldehyde, and occasionally small doses of cocaine were administered.

The advent of the post-war National Health Service in Britain saw great advances in the treatment of mental patients, advanced by knowledge gained of nursing traumatised soldiers in both world wars.

However, before the hospital finally closed in 2003, it was the subject of close media scrutiny and controversy for its treatment of patients by ECT, and even lobotomy surgery, during the 1970s.

You and Me

Epilogue

The hospital closed in 2003 and began to fall into disrepair until it was converted to private housing in 2010.

Following a local campaign, the cemetery and adjacent chapel of rest were restored in 2012 and a plaque commemorates the lives of those still buried there today.

See link below for more information on the restoration.

  • Memorial Garden
    Blog commemorating reopening of chapel and restoration of hospital cemetery.


Colin Neville is a retired university teacher, author of four non-fiction books (on education and local history topics), online seller of art & design-related fine and limited edition books, gardener, chef, granddad.He lives in West Yorkshire, near Ilkley. Currently working on developing an information database of Bradford (Yorkshire) born artists, past and present.

Author: Jackie Jackson

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5 Comments

  1. Life literally drove people mad in the past. The stress of living in wretched conditions, without security, often no work, no love, broke the spirit and minds of vulnerable people. They were often abandoned by their families once in the asylum and many died alone and unlamented. I’m glad these photographs honour these fragile past lives, and perhaps make us count our blessings today

    • Colin, I read that ‘lunatics’ were big business in Victorian England. Companies funded by the rich created ‘asylums’ (as money-making ventures) and inmates included anyone who deviated from the norm, to the extent of pickpockets, minor criminals and the aforementioned ladies for reasons of ‘moral turpitude’.

      Also in those days, men could get rid of unwanted wives (without the scandal of divorce) in favour of their mistresses simply by asserting that their wives were ‘insane’. This could be because of an an interest in subjects such as spiritualism, feminism, dancing or the arts!

      • Yes Jackie. On your last point, the short story ‘The Yellow Wallpaper’ by Charlotte Perkins Gilman, first published in January 1892, looks at how female ‘hysteria’ was regarded (with fear)in the late 19th century. Although the story is American the attitudes were certainly applicable, and writ large, to Victorian England.

  2. I read this with such sadness for the suffering these human beings endured. It seems as though, eventually, at least, some of their attendants cared for them and provided for them as best they could, under what must surely have been appalling circumstances and conditions.

    Thank you for the story and for the photographs. I felt almost as if I were looking into the heart of some of these folks.

    To think that, for a woman, merely having a baby out of wedlock was enough to have her incarcerated for life and branded a lunatic. Sometimes I think some of our politicians must hail from such times!

    • Kathryn, I remember a local story in the 70s or 80s in which two women were found in the local mental hospital (as they were called in those days) who had been sent there because they’d both had an illegitimate child when they were younger. By the time the story broke, they were elderly and had spent the majority of their lives in the facility. Appaling.

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pengamat game probolinggo membahas simbol scatter hitam istilah maxwin budaya digital

sisi artistik mahjong ways menarik perhatian komunitas kreatif pasuruan

lumajang mengamati peran pg soft perkembangan game bertema asia smartphone

komunitas bangkalan membandingkan daya tarik visual mahjong tema digital lainnya

sampang menyoroti pengaruh konten media sosial terhadap popularitas mahjong ways 2

penggemar desain pamekasan mengulas tata letak simbol mahjong wins 3

sumenep cerita perkembangan istilah maxwin percakapan forum mahjong ways

pembaruan grafis pg soft menjadi topik hangat kalangan pengamat digital singaraja

bandung hingga jakarta perjalanan percakapan komunitas mahjong wins indonesia

gianyar mengulas hubungan istilah populer komunitas identitas visual mahjong ways

nuansa asia klasik karya pragmatic play menarik perhatian pengamat kreatif klungkung

bangli membahas kembalinya mahjong wins 3 percakapan simbol naga scatter

amlapura menyoroti perkembangan tampilan grafis mahjong ways 2 sudut pandang desain

forum digital berbagai wilayah indonesia menghidupkan diskusi mahjong ways

badung mengulas alasan scatter hitam mahjong wins 3 memiliki daya tarik visual tersendiri

mataram membandingkan pendekatan pragmatic play pg soft mengolah tema mahjong

komunitas praya menyoroti perubahan pembahasan putaran gratis mahjong ways

selong tren diskusi mahjong wins tengah munculnya game digital baru

kreator konten tanjung mengangkat cerita perkembangan mahjong ways media sosial

sumbawa besar membahas tiga elemen visual mahjong wins 3 ubin emas naga scatter

komunitas digital semarang menelaah pengaruh animasi terhadap identitas game mahjong modern

yogyakarta menjadi sorotan diskusi perpaduan tradisi asia teknologi game

pengamat surabaya mengulas perubahan gaya ilustrasi seri mahjong digital

makassar membahas peran komunitas online menyebarkan tren konten mahjong

medan hingga palembang perbedaan perspektif penggemar terhadap visual mahjong ways

denpasar menyoroti perkembangan narasi budaya asia desain game mahjong kontemporer

sweet bonanza kabupaten pangkajene kepulauan mengenal mekanisme fitur putaran gratis

gates of olympus kabupaten muara enim perpaduan kisah mitologi teknologi animasi modern

lucky neko kota langsa cara simbol tradisional menyesuaikan diri selera generasi digital

wild bandito mahjong ways kabupaten garut perbandingan dua karakter visual berbeda

warga kabupaten lebak mengkaji cara membedakan klaim permainan informasi memiliki bukti

mahjong wins kota tanjungbalai menelaah fungsi simbol membentuk pengalaman visual

mengapa efek cahaya sering muncul fitur bonus pengamatan kabupaten tapanuli utara

lucky neko kabupaten hulu sungai selatan kombinasi karakter animasi ornamen bernuansa emas

gates of olympus kabupaten aceh besar memahami konsep peluang tanpa bergantung ramalan

sweet bonanza kota gorontalo menelusuri peran desain ceria membentuk identitas game

wild bandito kabupaten halmahera utara eksplorasi tema petualangan format interaktif

mahjong pgsoft kabupaten musi banyuasin perubahan pengalaman pengguna saat bermain melalui layar ponsel

princess starlight kota palangka raya mengulas fungsi cahaya elemen penceritaan

lucky neko sweet bonanza perbedaan pendekatan warna membangun identitas desain

warga kabupaten ende menelusuri pengaruh cerita budaya terhadap pembentukan karakter game digital

mengapa pemain lebih mudah mengingat kemenangan besar penjelasan bias ingatan kota madiun

bukan hanya hiburan warga kabupaten bekasi membahas pentingnya memahami batas pengeluaran digital

mahjong ways kabupaten magetan contoh memahami fenomena ilusi pola hasil acak

gates of olympus kota pagar alam menguraikan kesalahpahaman prediksi hasil permainan

warga kabupaten flores timur mengamati pengaruh notifikasi terhadap perhatian pengguna ponsel

sweet bonanza kota sukabumi membahas perbedaan ekspektasi pengguna peluang

wild bandito mahjong wins mengapa perbedaan desain bisa menarik kelompok pengguna beragam

lucky neko kabupaten tanah laut mengkaji simbol keberuntungan perspektif lintas budaya

literasi digital kabupaten sumbawa memahami rtp agar tidak terjebak penafsiran keliru

princess starlight kota tegal menelaah kontribusi tokoh pengalaman hiburan interaktif

klungkung menyoroti perpaduan estetika tradisional teknologi digital mahjong ways

analisis fitur bonus interaktif mahjong wins 3 sudut pandang komunitas bangli

bagaimana pg soft mengubah persepsi terhadap mahjong tradisional kalangan penggemar amlapura

menelusuri perjalanan mahjong digital pasar indonesia bersama pengamat game badung

perbandingan gaya visual pragmatic play pg soft pembahasan komunitas mataram

pengalaman komunitas praya saat mengulas karakteristik simbol scatter mahjong wins

mengapa mahjong ways 2 tetap menarik dibahas penggemar game digital selong

tanjung menjadi bagian diskusi karakteristik fitur mahjong wins 3

evolusi desain ubin emas seri mahjong modern menurut pengamat sumbawa besar

komunitas dompu membandingkan tampilan mahjong wins berbagai perangkat digital

pesona tema naga mahjong bima perspektif seni desain visual

kupas perbincangan komunitas kupang fitur putaran gratis mahjong ways

ende mengulas daya tarik grafis animasi perkembangan mahjong digital

bagaimana game mahjong pg soft mendapat perhatian penggemar maumere

ruteng membandingkan karakteristik fitur utama mahjong ways mahjong wins

simbol scatter hitam mahjong wins 3 menjadi topik diskusi penggemar labuan bajo

waingapu mengamati perkembangan industri game digital bertema budaya asia

mengenal alur fitur mahjong ways 2 melalui perspektif pemula atambua

soe menyoroti peran animasi modern membangun identitas visual mahjong wins

mengapa game mahjong digital menarik perhatian generasi muda kefamenanu

kalabahi membahas perpaduan nuansa klasik teknologi mahjong wins 3

pengamat audio larantuka mengulas peran efek suara game mahjong modern

tren game kasual bertema tradisional menarik perhatian komunitas batam

tanjungpinang membahas cara mengenali karakteristik fitur mahjong ways

fungsi multiplier mahjong wins menurut komunitas digital pontianak

permainan tradisional layar digital perjalanan mahjong sorotan singkawang

sintang mengulas perkembangan kualitas grafis seri mahjong pg soft

cerita komunitas ketapang perubahan tren mahjong ways platform digital

samarinda menelaah karakteristik fitur putaran gratis mahjong wins 3

balikpapan menjadi ruang diskusi penggemar evolusi game bertema mahjong

tarakan mengulas identitas visual mahjong wins tengah perkembangan game asia

banjarmasin menyoroti peran komunitas membahas mahjong ways 2

mengenal karakteristik simbol mahjong digital bersama pengamat palangka raya

banjarbaru membahas pengaruh perangkat pintar terhadap perkembangan mahjong digital

nuansa klasik mahjong wins kembali dibahas komunitas game bontang

tenggarong mengulas perkembangan fitur interaktif seri mahjong modern

singaraja menelusuri inspirasi seni balik desain visual mahjong pg soft

denpasar membahas kualitas tampilan mahjong digital berbagai jenis ponsel

gianyar mengamati cara unsur budaya diadaptasi desain mahjong modern

klungkung kembali menyoroti mahjong wins 3 diskusi komunitas digital

nilai filosofis simbol ubin mahjong menjadi bahasan pengamat budaya bangli

amlapura membandingkan mekanisme mahjong genre game digital lainnya

istilah populer komunitas mahjong menjadi topik diskusi negara

badung mengulas standar grafis definisi tinggi perkembangan game mahjong

mataram membahas animasi efek visual saat fitur bonus mahjong ways aktif

mengapa game bertema asia terus menarik perhatian komunitas digital praya

kontribusi pragmatic play mengembangkan variasi tema mahjong menurut pengamat selong

tanjung menyoroti perkembangan fitur putaran gratis seri mahjong digital

sumbawa besar membahas perbedaan karakteristik antargenerasi game mahjong

makna simbol naga mahjong wins 3 sudut pandang desain visual dompu

bima mengulas faktor membuat tema mahjong bertahan tengah perubahan tren

perbedaan pendekatan visual pengembang mahjong menjadi bahasan komunitas kupang

ende menyoroti kenyamanan antarmuka pengguna game mahjong modern

maumere membahas respons komunitas terhadap pembaruan seri mahjong digital

ruteng menelusuri kreativitas pengembang mengadaptasi unsur budaya asia

labuan bajo mengulas cara game mahjong digital memadukan tradisi teknologi

waingapu membahas perubahan perspektif penggemar terhadap fitur mahjong wins 3

atambua menyoroti daya tarik visual simbol emas seri mahjong ways

komunitas penggemar mahjong soe membahas perkembangan tren game digital

kefamenanu mengulas kolaborasi seni tradisional teknologi game mahjong

kalabahi menyoroti pengalaman bermain bersama melalui fitur daring mahjong

pengaruh pengaturan audio terhadap atmosfer mahjong wins menarik perhatian komunitas larantuka

batam membahas peran kemajuan teknologi meningkatkan kualitas game mahjong

tanjungpinang mengulas pengalaman visual mahjong ways 2 melalui grafis tiga dimensi

pontianak menyoroti penggunaan warna cerah identitas mahjong modern

makna fitur khusus mahjong wins 3 menjadi bahasan komunitas singkawang

sintang mengulas standar pengembangan visual industri game mahjong digital

ketapang menelusuri transformasi mahjong permainan tradisional menuju era digital

samarinda membahas perkembangan mahjong bagian tren hiburan digital

mahjong wins kabupaten bener meriah menelaah perbedaan visual permainan perhitungan hasil

gates of olympus kota pariaman mengungkap kisah zeus pengaruhnya budaya populer

princess starlight kabupaten bantaeng mengenali peran tokoh identitas permainan

sweet bonanza kabupaten polewali mandar memahami aturan dasar mekanisme efek berantai

warga kota sibolga mengulas mengapa pola terlihat tidak selalu menunjukkan hubungan sebab akibat

lucky neko kabupaten tolitoli menelusuri makna simbol kucing hiburan digital

wild bandito kabupaten batubara mengenal tema petualangan melalui perpaduan warna kontras

mahjong pgsoft kota sawahlunto mengamati adaptasi unsur tradisi presentasi modern

gates of olympus memahami perbedaan angka multiplier ditampilkan nilai pembayaran

sweet bonanza kabupaten sidenreng rappang perpaduan animasi dinamis ilustrasi penuh warna

mengapa kisah kemenangan cepat menyebar warga kota bontang mengamati fenomena viral media sosial

lucky neko kabupaten dompu mengenal inspirasi kucing pembawa keberuntungan jepang

wild bandito kabupaten seram bagian barat mengulas ciri khas visual bertema petualangan

mahjong ways kota payakumbuh memahami mekanisme tumble melalui penjelasan objektif

princess starlight kabupaten klaten menilik perkembangan konsep dunia fantasi permainan seluler

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